Advanced Logistics System Fork

by l1ng0

Extended Logistics Network View and Monitoring

Utilities
3 years ago
0.18 - 1.1
3.10K

b Crash

4 years ago

When trying to use the teleport function in the experimental settings:

The mod Advanced Logistics System Fork (0.6.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event advanced-logistics-system-fork::on_gui_click (ID 1)
Unknown entity name: player
stack traceback:
advanced-logistics-system-fork/gui/events.lua:781: in function <advanced-logistics-system-fork/gui/events.lua:85>
stack traceback:
[C]: in function 'find_non_colliding_position'
advanced-logistics-system-fork/gui/events.lua:781: in function <advanced-logistics-system-fork/gui/events.lua:85>

4 years ago

Thanks, I'll look into this

4 years ago

Fixed in 0.6.8

4 years ago
(updated 4 years ago)

I think I have correctly updated manually from the GitHub files, but will this be pushed to the mod portal at some point? (It is still at 0.6.6 and I was a little annoyed to have my game crash over what turned out to be a known and fixed error.)

On a side note, the Network Filter check boxes don't seem to be working fully. I can check to select a network (or multiple networks) but I can't unckeck them. I instead have to clear the entire selection (check the All networks box a the top) and then re-select the networks I want to view. Not sure if this is intended operation, but it is certainly unexpected operation for how check boxes normally work.

Another suggestion I have is to make the filters auto-follow the selected network. In other words, if I'm in the Network tab and press the Info button, have the filters on the Items tab automatically adjust to that network.

New response