AAI Loaders with belt research

by Soggs

Unlocks the loaders with their matching splitter instead of having its own technology.

Tweaks
1 year, 8 days ago
1.1
692

g Space Exploration Dependency

1 year, 1 day ago

You released this with perfect timing since our group was looking for exactly this. I did notice, it's a bit odd here, but you have space exploration as a dependency. I'm guessing this is accidental -- any chance that this can be fixed? Trying to use it in Pyanodon which we're not about to add SE to :'D.

11 months ago

It is currently hardcoded in how I achieve the technology switch because I needed a quick and dirty solution for a SE multiplayer run.

I can look into making it more generic and/or supporting more mods.

11 months ago

No worries, and thanks for the response! We ended up looking at it, and the research happens directly after the respective belts anyway in Py, so it turned out to be a non-issue anyway. (Also whoops, didn't realize there's no form of notification on here other than when I'm on the mod portal itself. Sorry for the slow response!)

8 months ago
(updated 8 months ago)

Any update on this? This mod looks like it would fit well into my current play-through, but I'm not willing to pull in SE.

~EDIT~

I decided to poke around at this, and it's actually quite simple. I've uploaded the fixed files here:
data-final-fixes.lua (SHA256=147609b94707a5f8d8612529752ce4590ed6ee022a1939a65fcb8cae34a29f2f)
info.json (SHA256=e8169951b21d0e15b28394d28fbe41fe2b2e20445929749caaa960a08af4ee46)
And a re-packed mod .zip here for convenience:
aai-loader-with-belt-research_1.0.0.zip (SHA256=450ae6aa0c5c1e4ad959c5f8f60097c45f74845f76a2825eab7e5a89253c7f3d)
(Note that I did not update the version number or the changelog.)

As a bonus, I added optional compatibility with Logistics-4 AAI-Loader.

~EDIT 2~
After refactoring it more severely, I made this.

8 months ago

Nice work. I added a note in the description of this mod to link to your mod.

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