YARM - Resource Monitor

by Narc

This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.

Utilities
22 days ago
0.14 - 2.0
139K
Mining

b AAI Programmable Structures conflict.

5 years ago
(updated 5 years ago)

Setup:
AAI Programmable Structures 0.5.16
AAI Signals 0.4.2
AAI Zones 0.4.3
YARM - Resource Monitor 0.8.18

Place Scanner BP and provide it with power by any means. Using zone Planner mark some resource, ex. stone with configured zone marker (see constant combinator in BP). Scanner should replace your scan marker with matching resource marker, for stone - white X (perfectly works without YARM). But it will not, because stone signal received from
tile scanner does not match available stone signal (can be noticed using step by step debugging in editor mode).

Scanner Blueprint:

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5 years ago
(updated 3 years ago)

same
EDIT: Works in 1.1

5 years ago

Same problem, only the newest version though, it always worked fine when i played on factorio 16.51

4 years ago

I'm unsure if the problem was ever resolved, but this problem is still a thing.
YARM adds a second version of each ore, which is unable to be found in the circuit channel selector. This means that for certain mods that have us check the tile against a circuit channel (such as scanning the floor and matching it against "Iron Ore"), the new hidden ores are a big problem.

This could be fixed by either not adding new resource types, or adding the new ore to the circuit item channel list.

3 years ago

Please fix it

1 year, 17 days ago

It worked for me when i disabled the "Entities" option in the Tile Scanner. With it there was a different signal, when disabled it outputs the "correct" ore signal: https://imgur.com/a/al57W87

6 months ago

@ghundae THANK YOU THANK YOU THANK YOU THANK YOU

16 days ago

Sorry for the late response, I'm years behind!

What YARM creates are some fake items that create ore entities when placed (if you could get one), which allows the selection tool to show them as a summary of how many ore entities you're dragging over. This is a nice little convenience but not actually necessary in any way, so the obviously correct solution would have been to make it a mod setting, which I have added in a patch for the next release. Defaults to off and the description has a hint that it plays badly with AAI Programmable Structures (and possibly also others), but I like it sometimes.

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