To Dost, if you still care to fix this mod, or to anyone bothered enough by this --
Simple number suffixes in tech name keys like you have set up here (wind-turbine-2) get truncated and dynamically replaced in init.
In other words, the game sees your technologies keyed "wind-turbine-2" through "wind-turbine-7", and is looking for a singular "wind-turbine" locale entry to make into <NAME> 2-7 on its own. Thus failing, because you're defining them manually.
(A bit of a failing on the devs' part, as this ought to fall back, but nonetheless...)
The fix can be done two ways, both very simple -- changing the keys to not trigger that mechanism, or just defining a singular wind-turbine locale entry for the techs.