Water As A Resource


Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers

9 months ago
0.16 - 1.1
1.96K

b Full game crash

9 months ago

Game is full freezing because of something in this mod
related: https://forums.factorio.com/viewtopic.php?f=7&t=107606

9 months ago

Hello Emu,

Thanks for the report, and the save file on the bug report.

So after looking at the data, for some reason, the water areas that you have, have an absured number of edge tiles.

The area thats trying to depelete in your save, Kisale Lake in your save has 266,179 tiles. In a new save, with the map string, the area completes as a more resonable 1782. Whats weird is that they both have the same amount of water 146,475L. So something has caused the scanning to be off compeletly, where the problems lie.

So at the point where the mod now wants to replace tiles to depleate the area, its going to be trying to replace firstly, an insane number of tiles, which arn't water, this is why its hanging, as its trying to replace a huge number of tiles, i could get it to try 3 times, but each time it'll be trying more and more as the % left decreases.

I've managed to fix the problem with the save, and ive made 2 for you, one without the mod, another with it back in, though it is on the next version of the mod 0.8.8.

Without MOD: https://www.dropbox.com/s/gdoqersuezmd2dh/Server%20Save%20NoData.zip?dl=0
With MOD https://www.dropbox.com/s/9brzdgy3zfkn2ry/Server%20Save%20Remade.zip?dl=0

9 months ago

Cool thanks for the quick reply I was scanning 4 lakes at the same time and NOT in the normal order of use (because of IR3)
the water pump was not needed for a fare bit of time, so during my map scouting i placed down 3 other pumps first over Very large body's of water
(See kick ass high skills paint image) https://i.imgur.com/uqUteap.png

9 months ago

also unrelated it seems to switch to the wrong pump after a lake drys up (if using IR3)

9 months ago

also also Mod Feature(s):
- Added Infinite research to boost the amount of fluid and regen rate of fluid areas
SWEET :D

9 months ago

Yeah, I'll take a look into that cause it shouldnt matter where its scanning and assign it to the right place, instead of all over the place.

Thats to do with the mod not knowing which pump is actually active and it having to average out all the pumps across the water areas, though im looking into changing that to the flow rate of each pump if it works, looked into it before and wasn't happy then, see if its changed much.

Good luck on your save, seems like a fun one!

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