Hello The_event_horizon,
Thanks for raising the issue.
So looks like that mod adds a large amount of entities at random. Looks as if it doesn't assign a last_user to the entities even if they are claimed, but does assign a force once they have been.
Tricky part with this, is that the ruins mod, just creates the entities but doesn't have any special traits on them, so they appear as vanila entities, which will confuse my mod when its looking for entites to destroy. It does assign a force, but only when the entities have been claimed by the player, and even then its in a different place.
I'll see if I can write in an exception for this mod somewhere, though it may need a bit of thought.