(Note - Formatting is not correct due to cut/paste)
(also - no pun intended with the title)
So I think there is a disparity between how I have the bugs broken out vs how the game tracks the kills.
For example, I use the following code to track kills of small spitters killed with bullets:
type = "kill-achievement",
name = "Small-Spitter-Killer-Bullets-I",
order = "u",
unit_to_kill = "small-spitter",
damage_type = "physical",
amount = 25000,
limited_to_one_game = false,
icon = "__Warcrimes__/graphics/bbbi.png",
icon_size = 128},
But I also use the following code to track kills of biters:
type = "kill-achievement",
name = "Small-Bug-Killer-Bullets-I",
order = "u",
unit_to_kill = "small-biter",
damage_type = "physical",
amount = 25000,
limited_to_one_game = false,
icon = "__Warcrimes__/graphics/bbbi.png",
icon_size = 128},
What I think I am seeing is if a biter or spitter is killed, regardless of size, it counts for each one (biter/spitter) so you are getting double credit. I really do not want to reset my stats on this as it will reset my stats in Mxl-Chievements...but it might be the only way to test this.
I will let you know what I find.