Void Works

by JDOGG

Void All The Things! Provides a void pipe and void chest to eliminate all your undesirables.

Utilities
2 years ago
0.17 - 1.1
10.2K

g performance + SE

2 years ago

hey, as i needed it for myself i have added an optional dependency with space exploration so void pipes can be placed in space.
additionally, i have noticed that on my large map the mod takes a lot of ressources for almost no work by iterating over ALL void pipes on every tick.

i have changed this to every n-th tick (120 for now) and added some size to the pipe so it takes a lot more liquid, eliminating the need to purge the pipe every tick.

it went from using 2-2,5 on the ressource monitor to 0 .. note: the map is 220 MB in size and has about 50 void pipese - one per LTN depot

pull request here: https://github.com/Void-Works/Void-Works/pull/1

2 years ago

can someone update that?

9 months ago

Does this work with Space exploration? I'm getting an error

5 months ago

So that you know, it is possible in Factorio to void fluids with 0 ms LUA script cost using the built-in infinity pipe. The voiding is done in C++. Currently the only mod that i know using it is https://mods.factorio.com/mod/void , but at the time of writing it doesn't hide the creative UI and you need to manually set the pipe in removal mode. So... whoever figures this out first wins? ;p

5 months ago
(updated 5 months ago)

So that you know, it is possible in Factorio to void fluids with 0 ms LUA script cost using the built-in infinity pipe. The voiding is done in C++. Currently the only mod that i know using it is https://mods.factorio.com/mod/void , but at the time of writing it doesn't hide the creative UI and you need to manually set the pipe in removal mode. So... whoever figures this out first wins? ;p

Does it mean that that mod is the most UPS-friendly one?

5 months ago

Does it mean that that mod is the most UPS-friendly one?

Well yes it should be. But it's a little "buggy" right now as i said. You can get the exact same void pipe from /editor mode, the mod just adds it to tech tree and available without editor. It doesn't void anything unless you configure it to void, it can even create fluids so you don't even need any oil processing anymore and that cheat is the bug i mean.

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