there seems to be a problem with (not) properly checking labels or machines, and it seems to happen only on game load. thus disabling the mod should on next load remove all "bad" labels and status flags that the mod placed and/or stored. saving that game then should save a cleaned up map, and when starting the map once again WITH the mod, there should be no problem (until it randomly happens again) ... ?
I'll try this soon (tm) and when i didn't edit this message i didn't try yet, or it worked :-)
just an idea since this problem never happened to me before, and apparently only started happening 3 days ago: this is the first time that i reloaded a map after updating to 0.18.29 ... and there were some changes to which data is allowed and/or stored in 'global' since 0.18.28 ... ?
my details: i played quite a while, also reloaded the map a few times, and never had such a problem until now. after a spitter killed me while i was looking at map mode, i tried loading the last autosave and also got the above error :
The mod Utilization Monitor (0.6.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event UtilizationMonitor::on_tick (ID 0)
UtilizationMonitor/control.lua:251: attempt to call field 'is_working' (a nil value)
stack traceback:
UtilizationMonitor/control.lua:251: in function 'update_entity'
UtilizationMonitor/control.lua:458: in function <UtilizationMonitor/control.lua:424>