Yes I use automated blueprints, the mod is called recursive blueprints. It's a bit of a pain to set up but works great.
It's a shame trees are unblueprintable by design, perhaps they will change it, as you suggested, though wood farming was promised back in 2013 if I'm correct and we've seen very little of that, but who knows ;).
I've seen other mods use a different entity for the sapling though, which did fit in a grit, it's called BioTech if I remember correctly. They looked a bit awkward before they grew into trees though (imo, that is) and the rest of the mod was too far off vanilla for my taste, but perhaps you could look into it?
Or maybe you could add something like a building that slowly plants trees in an aoe if fed fertilisers and/or ammonia (and water). I use the sawmill mod which does the same thing except it only harvests them, and that would synergise amazingly. Though that may be too much of a change.