Tree Cleaner

by GPS

This mod marks dead trees for deconstruction.

Utilities
27 days ago
0.18 - 2.0
998

g Any plans to update for 2.0?

a month ago

Are there any plans to update this mod to 2.0 and Space Age?

There are only this mod and Dead Tree Selector that help to deal with dead trees efficiently, and both are not available for 2.0 right now.
Without at least one of both, Factorio kinda feels incomplete to me.

a month ago

Heh, I didn't think anybody used this but me. I JUST left for two weeks of vacation, so it'll be a bit, but I'll add it to my to-do list for late November. 😅

a month ago

Dang, i should have asked sooner. :)
Have a nice vacation and thanks for putting it on your to-do list! <3

27 days ago

Okay, just tested it on 2.0.20 (build 80511 expansion, linux64), and it seems to be working fine with just a version-update (it's a truly simple mod) on Nauvis (marked trees as expected) and Fulgora (marked cliffs as expected). Give it a shot, and let me know if it works for you.

Please note, I haven't gotten to Gleba, yet, so I'm not sure how it'll interact with those trees, so, uh, let me know if I need to fix something if it goes haywire.

Thanks!
-- GPS

26 days ago

Well, I just got to Gleba. Looks like a lot of trees -- especially the exploding ones -- only have the one stage, so they're at their "max" stage immediately and get flagged for deconstruction right off the bat. Bring repair packs if you have bots, apparently... Though it does add a little spice to things, I will say. :-D

A reminder, the way to effectively disable the mod is to go into Settings > Mod Settings > Tree Cleaner > set the radius to zero (0), so it'll check a space, well, zero chunks around the player, which basically means it's off. That setting is adjustable during play without exiting to the main menu, so I use it if I'm hopping from one planet to another and don't want the deconstruction on Gleba, but do on Vulcanus, Fulgora, or Nauvis.

Happy exploring!

-- GPS

24 days ago

Life/Work came in between Factorio and me. I intend to be back soon and start fresh, with a few complications/delaying mods, so it will be a while until I will reach Gleba, not sure I will get there this year anymore.
But I'm really happy seeing this mod is updated and seeming to work according to your tests. Thanks a lot.
I'll install/update it right away to be sure to have it in my next play!

22 days ago

I've been able to give it a try now. It seems to work well.

There are some trees though that are not marked for deconstruction, e.g. those already dead desert trees, regular fallen trees, grey trees, standing and lying.
Would it be possible to mark them for removal as well?

I could try to figure out their prototype names, if that would be of any help, though I guess for the regular fallen trees, it might be more difficult? I think they are just a variant of the regular ones?

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