Error while running event Tiberium::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback: Tiberium/control.lua:217: in function <Tiberium/control.lua:173>
Error while running event Tiberium::on_tick (ID 0)
Given force is not valid.
stack traceback: Tiberium/control.lua:178: in function <Tiberium/control.lua:173
When updating from v0.1.1 to v0.2.0, I changed the tiberium to be on its own 'force' so I can track when a player dies from tiberium. This ended up breaking save games that used an earlier version.