Teleportation Equipment

by Wannie

A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used

Utilities
11 days ago
1.1 - 2.1
1.40K

g [Fixed]Unlimited range & Undefined range for power

a month ago
(updated a month ago)

It seems i can teleport without limit restriction on just 1 Legendery module.

Another issue is the Mod Settings value "750kw", the range is not defined and deleting "kw" or writing anything else than number would break the mod settings, would need to reset settings on load fail. Suggesting dropping the "kw" from value input, in setting description set it to "kw" by default, allow only numbers in the value field, define range (min/max) so game wont brick on reload.

Setting the value to x10 or x5 would instantly give message that you dont have enough power, which is untrue, batteries charged with 117 gigawats.
Max value is somewhere between 1000kw and 1999kw untill it overflows and stops working.
Please define and display the range in settings description.

The teleporter itself does not seems to be consuming anywhere near 750kw and the stats on it are neglectable power values.

The teleported shortcut does not work from the map (with Shortcut 2.0), only shortcut keys combo press.

https://i.imgur.com/upEIfHS.png
https://i.imgur.com/IYc8TWJ.png
https://i.imgur.com/kU3C9mV.png

a month ago

Thanks for the feedback. I try to fix it these issues in the comming days.

11 days ago
(updated 11 days ago)

Most of these issues should be resolved with release 1.0.15.

I changed the maximum teleportation distance from 1000 to 500 tiles. The energy setting was also changed from string to double so the energy unit is no longer required. For balancing purpose I changed the required energy from 750kW to 20 MJ. This should give someone roughly 5 teleports on a fully charged battery mk2. I also introduced a new setting that controls how quickly the equipment recharges. This is set to 2000 kW that recharges the equipment in approximately 5 seconds. Both the range and energy unit of the settings is mentioned in their description.

I'm open for suggesston for the energy requirement and recharge speed however.

Unfortunately, I wasn't able to resolve the issue with the shortcut from map view yet. As capsules can't be used in map view, I have to find another way to allow the shortcut to work. I tried to place a dummy entity but this won't work in fog of war. Maybe a spidertron remote or artillery flare would work. I will keep you updated.

10 days ago
(updated 10 days ago)

Best solution, in my opinion, is to make fields in the mod settings options for all those values, with stated defaults in line description, so people who use the mod can adjust it to their needs.

Thanks for the fixes.

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