Have not tested this to a huge extent yet.
ATM the processes is as such:
generate - Generates land mass all tiles are loaded. (3000 from all others. but closest to spawn as it can find in least amt of tries)
check - Checks the chunks to see if they are loaded yet.
clear - Clears out biters in the loaded chunks.
ore - Spawns ORE via remote call on RSO.
chart - Charts the area so the player can see the area.
teleport - Teleports the player to a random location that collides with land.
I was able to beat a game at about 10,000 distance from the starting area. (Game was running for 5 Hours when I created a new spawn.)