Starting Locations


Automatically creates random uniform spawns outward from the original starting location (per player).

Utilities
1 year, 2 months ago
0.16 - 1.1
567

g Biter base size

5 years ago

Hi,

Does this take into account that biter bases are large the further you are out and reduce it around the player(s) that aren't close to the vanilla spawn location?

5 years ago
(updated 5 years ago)

Have not tested this to a huge extent yet.

ATM the processes is as such:
generate - Generates land mass all tiles are loaded. (3000 from all others. but closest to spawn as it can find in least amt of tries)
check - Checks the chunks to see if they are loaded yet.
clear - Clears out biters in the loaded chunks.
ore - Spawns ORE via remote call on RSO.
chart - Charts the area so the player can see the area.
teleport - Teleports the player to a random location that collides with land.

I was able to beat a game at about 10,000 distance from the starting area. (Game was running for 5 Hours when I created a new spawn.)

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