Hi,
Thanks for your report.
Good instinct.
It wasn't a trigger tech, it was a hidden one.
Angel's 2.1 moved brass to Brass processing and disabled Zinc processing, but Sea Block still listed Zinc processing as a prerequisite of the environment farms and about ten other technologies (Assembling machine 3 and Military 3 among them).
The tech tree doesn't draw disabled technologies, so everything looked green while the game still reported one missing.
Version 2.1.9 fixes it, along with Artillery and, with ScienceCostTweakerM, Production science pack.
If you don't want to wait for the update, this unblocks your current save (it disables achievements for that save):
/c game.player.force.technologies["bob-zinc-processing"].researched = true
Zinc processing doesn't unlock anything any more, so this has no other effect, and it's safe to keep once 2.1.9 is out.