Ribbon Maze (fix for 1.1)

by kajacx

The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx.

Overhaul
4 years ago
0.18 - 1.1
2.07K

g Is there a way to control which specific ores spawn in dead ends

4 years ago

I'm trying to play a Krastorio 2 + Space Exploration ribbon maze, but it's spawning the ores meant to spawn only on other planets on nauvis as well as part of the mixed dead end patches. Is there a way to white/blacklist ores to prevent it from spawning or force it to spawn only those ores selected? I'm not familiar with Lua, but I do have some minor coding experience, so if you point me in the right direction I can probably figure it out. Thanks!

4 years ago

Hi, my experience ends with the "manage modded resources" setting that puts modded ores to the ends, other than that I don't know how the mod works (I just ported it to 1.0). Try looking the the description of the original mod: https://mods.factorio.com/mod/RibbonMaze

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