I'm trying to get a RSO type maze with an open starting area with 1 or 2 Mixed Ore patches.
So I've lowered the 'resource stretch factor' to force trains, while still using the Dead End resources.
Also using 'Maze Width=21' and 'Clear start chunks=9'
This will generate a path/wall on either side of the starting area, but it's hit/miss whether there is the starting mixed resources available.
If I lower the 'Clear start chunks' value, I usually get a large field of ore and a small chance of mixed ore.
What I'm aiming for:
Large open starting area.
1 or 2 Mixed Resource ore fields.
Several Chunks into the maze before finding Dead End ores.
Is it possible?