Resources Scanner

by Helfima

Resources Scanner, visualize resources on map.

Utilities
a month ago
1.1 - 2.0
6.79K

i This is a nice mod

1 year, 11 months ago

Helfima, you got something good going here. Do you have a feature list you are working on, or what is coming next?

1 year, 10 months ago

hello, I don't have a list. you think of something?

1 year, 9 months ago

hello, I don't have a list. you think of something?

  • It would be desirable function that it would be possible to delete specific records (delete exhausted resources)
  • Change zero coordinates for distance measurement
1 year, 9 months ago

hello, I don't have a list. you think of something?

1 It would be desirable function that it would be possible to delete specific records (delete exhausted resources)
2 Change zero coordinates for distance measurement

1 yes it should be automatic
2 I suppose that it will be necessary to be able to point the origin

1 year, 9 months ago

hello, I don't have a list. you think of something?

1 It would be desirable function that it would be possible to delete specific records (delete exhausted resources)
2 Change zero coordinates for distance measurement

1 yes it should be automatic
2 I suppose that it will be necessary to be able to point the origin

1) Im talking about manual removal. Every scan restart takes a long time on my map
2) Yes, i assumed so. Very sometimes need to know which sources are closer to a particular smelter

1 year, 9 months ago

I know that take long time, I play SE+K2 too.

If I add a refresh button on the actual scanned paths that must do quickly.

nb: I can't store tiles informations it's huge, I store only patch size and amount.
I chose not to do the scan automatically with each new chunk so as not to consume UPS on big games

1 year, 9 months ago

If I add a refresh button on the actual scanned paths that must do quickly.

That would be great

1 year, 9 months ago

I added a refresh scan, that refresh faster
update to v0.4.0

New response