Rate Calculator +


Fork of Rate Calculator: output limiting by available ingredients, selection rectangle area, and final product density metrics.

Utilities
2 months ago
2.0
1.29K

g Maybe I don't math?

2 months ago
(updated 2 months ago)

It seems to me the math isn't great with inserter timescale selection. I understand there is some room for error in regards to arm movement, resource input, and resource output; however, it doesn't seem even close in the math.

Example: Red belt produciton in assembler machine 3

Gear input reads using only 0.339% of a single fast inserter; however, the machine has a ~1 sec pause waiting for gears from a single fast inserter for each production run. This is a base, unboosted assembler being fed from a full blue belt of gears using a single fast inserter.

Is there something I am not understanding or is the math that off?

Pics:

https://imgur.com/a/cbTDKvb

I also added a comparison with the older mod, Max Rate Calculator, which shows needing 1.353 fast inserters for gear loading.

2 months ago

Okay, I have done additional testing with all other mods removed to confirm it isn't something else causing this problem. I assume through process of elimination that this mod's fomula for inserter requirement is very inaccurate. I don't know how anybody else has mentioned this before. It seems to be off by ~4 times what it should be just from my basic knowledge of numbers.

New test:

Assembling maching 3 running express underground belt production.
Requires 50 gears a second.
Bulk inserter is capable of moving ~15 items per second.
50/15=3.3 bulk inserters required (Roughly)
Rate Calculator+ is showing 0.15 bulk inserters required per machine. That is 4.55% of the required ~3.3.

Or am I just a dumb and reading this thing incorrectly?

Pic:

https://imgur.com/a/vdbHazB

Thanks and hopefully this issue can be resolved soon as I much enjoy this kind of mod.

a month ago
(updated a month ago)

I'm pretty sure the confusion here is because Rate Calculator uses inserter ratios from one inventory to another (i.e., machine to machine). This is the absolute best-case scenario possible. Thus, Rate Calculator expects inserters to move way more items than what they are actually capable of.

a month ago

I'm pretty sure the confusion here is because Rate Calculator uses inserter ratios from one inventory to another (i.e., machine to machine). This is the absolute best-case scenario possible. Thus, Rate Calculator expects inserters to move way more items than what they are actually capable of.

While that reasoning may help explain some discrepancy I don't believe it explains this mod's math. Going by the factorio wiki page for inserters (https://wiki.factorio.com/inserters). Chest to chest bulk inserter can move 30 items per second at max research and only ~15 items per second from belt to chest. That is roughly double the rate; however, this mod's math is roughly off by roughly 3-4 times the required amount.

The math is simply not mathing correctly. Also, most inserters in this game are used from belt to chest/machine so the math should focus on those numbers anyways. I don't imagine many people are using inserters to move items chest to chest very often, if ever.

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