Rate Calculator Classic

by schmorp

Calculates production/consumption rates of items, heat, electricity and so on by lassoing machines

Utilities
2 months ago
1.1 - 2.0
7.37K

g Any chance of this being updated for 2.0/ SA?

1 year, 1 month ago

Still like this better than Raiguard's redesign.

11 months ago

What is 2.0/SA?

10 months ago

So, SpaceAge is out now. Please for update 💗

10 months ago

Still like this better than Raiguard's redesign.

Agree--please update this one for 2.0!! I think he used to have a copy of this but he deleted it.

10 months ago

Doubling it, update is appreciated

10 months ago

PLEASE! I need it updated for 2.0 ;_;

8 months ago

Bumping this, I still hate that the new version doesn't have the slider that you can drag to change the multiplier!

7 months ago

I forgot that I haven't posted here already, but I join in!
New "Rate Calculator" is cool and all, but it just doesn't show the only relevant information I'm actually using old "Max Rate Calculator" for.
Seriously, "net machines" is the most important bit to understand, how could you hide it?!

7 months ago

Bumparoni w/ chz.

5 months ago

bit late but im also wondering if this is getting updated to 2.0? I know the other version is faster but this version looks better. Please

4 months ago
(updated 4 months ago)

I am sorry, I was so frustrated by 2.0 breaking compatibility with practically every mod I use myself in my games, I bought space age, but didn't try to play it till today... I will look into it the next few days to see how realistic it is to port.

Update: ugh, this is a nightmare, not only are the 2.0 changes extensive, raiguard also incompatibly changed their standard factorio library. But I'll give it an honest attempt to at least restore pre-2.0 functionality somewhat.

4 months ago
(updated 4 months ago)

Ok, I've uploaded a rather hackish version that runs. I already know the icons are broken.

The good news is, it didn't crash immediately when I tried it out on some items (well, about 70 restarts and fixed later), the bad news is that calculations in the game have changed dramatically, so the results might or might not be wrong, especially when space age features are in use.

If you have a crash, please paste the calltrace, and tell me which entity caused it, if possible.

Likewise, if calculations are wrong, drop me a note as well.

I have only tried this with an old game from a year ago, I haven't even started anew space age game yet, so bear with me.

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