☠Rampant, fixed PATCH deprecated

by Fr_Dae

Based on Rampant 1.1.1 (new AI and enemies). 1. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies Details on the mod portal

Content
2 months ago
2.0
62

g [bug]2.0 suck

2 months ago
(updated 2 months ago)
   1.045 Loading mod RampantFixed_Quickfix 1.10.8 (data.lua)
   1.059 Error ModManager.cpp:1738: Impossible de charger le mod « RampantFixed_Quickfix » : ...mask-util-extended/data/collision-mask-util-extended.lua:133: attempt to call field 'get_first_unused_layer' (a nil value)
stack traceback:
    ...mask-util-extended/data/collision-mask-util-extended.lua:133: in function 'get_make_named_collision_mask'
    __RampantFixed_Quickfix__/prototypes/utils/DroneUtils.lua:13: in main chunk
    [C]: in function 'require'
    __RampantFixed_Quickfix__/prototypes/SwarmUtils.lua:10: in main chunk
    [C]: in function 'require'
    __RampantFixed_Quickfix__/data.lua:147: in main chunk
   1.091 Loading mod core 0.0.0 (data.lua)
   1.135 Checksum for core: 4216606301
   1.170 Error ModManager.cpp:1738: Error in assignID: procession with name 'default-b' does not exist.

Source: default (utility-constants).

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