peaceful = true (cannot be turned false)
Why cant peaceful be set to false?
When I deselect peaceful then confirm then go again in the settings, its still selected (I can give you my save)
Without knowing what you are seeing or experiencing it is hard to make recommendations. Can you provide more information about what you are experiencing and what you are wanting the experience to be?
Actually, I see any resistance on biters, most of the endgame weapons clearly one shot all biters and Im @93.5% evolution
For example, my midgame Krastorio weapon deals 2k + 3.6k physical and area of effect 2k+3.6k explosion.
A biters example is : fire biters leviathan T10 Biters => health 3562, acid 15.8/89.1, explosion 13.5/13.59, fire 15.8/73.8, physical 10.23/11.95
This biter will be oneshot by one of the midgame turret, or just the early game gun turret.
And what I want, I tried the other mod Rampant,fixed
, it was brutal the purple biters explode into multiple small biters, regenerative biters are unkillable by physical damage with the health cloud, and the worst, nuclear biters take only damage from the laser(this is why I disable it, im a bit afraid of reenabling it). It was a bit too hard....
Anyway, something between actual and the other mod could be cool. Large big wave with small resistance or a smaller group with high resistance, I don't care. what I want is just an evolution of the resistance that enforce me to continuously research turret damage.