Quality++ | Extended Qualities


An expansion to the quality system in Factorio.

Tweaks
a month ago
2.0
2.64K
Factorio: Space Age Icon Space Age Mod

g Depletion rate doesn't appear to work properly with QualityBioLab (Solved)

2 months ago

Hello! I love this mod - its icons and simplicity are a wonderful way for me to add new qualities to my game!

This mod seems to be working great for a lot of properties that are affectable by quality - cargo size, health, crafting speed, inserter rotation speed, etc. However, I noticed that the resource drain in the bio lab doesn't appear to be working. (The bio lab science pack depletion rate is a feature of the QualityBioLab mod). Here's a link to a screenshot (apologies for the white bar!): https://imgur.com/a/Zm4lRng

Other than that, it appears to be working quite well, even with other modded items! Some mods that this mod seems to work well with include: AAI Loaders/Warehouses, Hypercell Substation, Age of Production, Plutonium Energy, Personal Transformer, Science Pack Galore (Forked), Cupric Asteroids and Better Quality. Thanks for writing such a well-rounded mod!

2 months ago
(updated 2 months ago)

Hey! I am glad to hear that you are liking the mod. I went through a few different iterations for quality icons, and ultimately landed where we are today in hopes that I could stick to the original art style the devs implemented.

Generally: Thank you for doing all of that testing. Its going to be impossible for me to look at absolutely everything all at once.

Now: I will take a look at the QualityBioLab mod and see what is going on to see if its possible to fix the issue.

Edit: Added the patch as requested. Tested and it seems to work.
Note: I do generally disagree with the way QualityBioLab implemented its adjustments, because it modifies the overarching values of science drain globally instead of specifically to the Biolab. If you run across any other problems with modded labs in your playthrough, this is why.

2 months ago

I didn't realize that the modification that QualityBioLab made was universal - I appreciate the heads up. I don't have any modded labs (that I'm aware of) other than AAI's burner lab in this playthrough, but I appreciate the heads up, and the super-fast patch! I can confirm that the changes were applied and that the numbers look good (if a little bit overpowered, but isn't that the point?)

I appreciate the quick response and even fix, that was crazy!

If I run across any weirdness with the extra quality issues, I'll be sure to let you know. However, I literally just started the playthrough, and it has a high multiplier cost, so it'll be a while before I get to any of these new qualities.

2 months ago

Yeah of course. I was sitting around doing nothing anyhow. Cheers!

Let me know if anything else comes up.

Note: Marking as solved.

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