Hi again!, i love this mod and use it all the time, but i have noticed a bug (atleast on my server, no idea about client) that if i have a pipe ghost in hand and q craft on a ghost pipe it crashes my server, i can craft around 5 before it crashes, i would appreciate it if this gets fixed, thanks beforehand.
Server log during crash:
2021-09-13 23:26:17 [JOIN] KryptoNiteX joined the game
133.327 Error MainLoop.cpp:1285: Exception at tick 10038287: The mod QCraft (0.1.5) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event QCraft::craft-one-from-cursor (ID 180)
QCraft/control.lua:8: attempt to index field 'selected' (a nil value)
stack traceback:
QCraft/control.lua:8: in function <QCraft/control.lua:6>
(...tail calls...)
QCraft/control.lua:29: in function <QCraft/control.lua:28>
133.329 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod QCraft (0.1.5) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event QCraft::craft-one-from-cursor (ID 180)
QCraft/control.lua:8: attempt to index field 'selected' (a nil value)
stack traceback:
QCraft/control.lua:8: in function <QCraft/control.lua:6>
(...tail calls...)
QCraft/control.lua:29: in function <QCraft/control.lua:28>"
133.331 Info ServerMultiplayerManager.cpp:783: updateTick(10038287) changing state from(InGame) to(Failed)
133.343 Quitting: multiplayer error.
133.577 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
133.577 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(Failed) to(Closed)
133.685 Info UDPSocket.cpp:218: Closing socket
133.686 Info UDPSocket.cpp:248: Socket closed
133.689 Goodbye