Picker Extended Version

by Nexela

Enhances the players pipette tool with features such as quick blueprints, quick planners, ghost reviving, entity moving, orphan finding and more

3 years ago
0.14 - 1.1
23.7K

b Auto-Sort does not work with Angels Warehouses

8 years ago
(updated 8 years ago)

Hi Nexela,

thanks for that awesome mod, which combines a bunch of mods I used to use in the past :-)

As the title says... Don't know if it's really a "bug", the game doesn't crash or so. Just a convenience-thing...
Shift+E doesn't work either.

Thanks!

8 years ago

Can you post a screenshot of the contents of the warehouse? Sorting is disabled if there are more than 20 different types of items in a warehouse but I thought I limited that to just the automatic sorting.

Do you have any other mods that use shift-e as a keybind? (bobs inserters?)

8 years ago
(updated 8 years ago)

Sure, here: http://steamcommunity.com/sharedfiles/filedetails/?id=931847072
Hope you can see it.

There are max. 13 different types of items in there (5000 of each of bob's/angels ores except manganese and chrome).

Yes, Bob's inserters used Shift+E. No other mods using it.
The screenshot shows the warehouse after re-mapping Bob's Shift+E. Still unsorted, Shift+E simply closes the inventory window.

Thanks.

Edit: P.S.: As you can see from the screenshot, the minimap is also still visible though autohide is switched on.

Edit2: After some investigations, it seems like the stacksize-mod i used messed some things up. I removed it, and now Shift+E works, and the autohide minimap also works. Just autosort still doesn't, but i guess this is also a matter of the other mod. I won't touch it again.

Sorry for bothering you.

8 years ago

What stack size mod are you using?

Autosorting "should" be working if there are less thank 20 unique items and the option is enabled. I could have kerfluffled it though so I will make a note to look at it :)

8 years ago
(updated 8 years ago)

:-) kerfluffled? You? The one who REALLY knows what he does? Hihi.... (Btw: had to google that term, didn't hear it before - so learned another english word :-))

I used "Bigger Stacksize Modded": https://mods.factorio.com/mods/SableDrake/BiggerStackSizesModded

...but what I REALLY wanted (and used in .14) was just a stack-increase for tiles: https://mods.factorio.com/mods/MrDoomah/all-tiles-stack-to-1k

But this - unfortunately - doesn't seem to be maintained anymore :-(

The "General" increase of stacksize seems too cheaty for me (and why would I want a stack of 1000 assemblers?).

Am I the only one having this issue?
My save is quite old, from 0.14, and most things are broken (new recipes of Angels washing, Pump size, etc), so it really may be on my side. Having to repair or re-build from scratch anyway.
I can live with Shift+E for now, don't want to burden work to you :-)

8 years ago

Hmmmm Maybe I will add tile stack sizes to picker extended :)

8 years ago

Yeah :-) Was hoping you'd say that :-) Please, do it :-)

8 years ago
(updated 8 years ago)

Done :) -- Will update sometime this weekend probably

8 years ago

Thanks!!! Nice, looking forward to it :-)

8 years ago

Stacksize woks well with new version, thanks very much!!

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