i have noticed after playing with this mod for a while that somtimes moving things fails (X does not support moving), can you please add a command to reset and rescan all the entites it is keeping track of?
(X is often something like a power pole or a chem plant that should support moving)
a nice bonus would be a crawler that checks X entites per tick to make sure they are still valid
(i think X would only need to be about 10 to help to make a difference though this should be a setting)