More of that, when taking a belt or a pipe into cursor:
2688.031 Script @stdlib/stdlib/core.lua:46: PickerBeltTools:Unknown style close_button
stack traceback:
PickerAtheneum/utils/adjustment-pad.lua:93: in function 'get_or_create_adjustment_pad'
PickerBeltTools/scripts/belt-brush.lua:515: in function <PickerBeltTools/scripts/belt-brush.lua:509>
[C]: in function 'pcall'
stdlib/stdlib/event/event.lua:355: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:389>
...and chests
94.360 Script @stdlib/stdlib/core.lua:46: PickerInventoryTools:Unknown style close_button
stack traceback:
PickerAtheneum/utils/adjustment-pad.lua:93: in function 'get_or_create_adjustment_pad'
PickerInventoryTools/scripts/chest-limit.lua:30: in function <PickerInventoryTools/scripts/chest-limit.lua:21>
[C]: in function 'pcall'
stdlib/stdlib/event/event.lua:355: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:389>
P.S.: still looking for a way to turn off belt highlighting in new games by default