that because this was my first mod and i didnt know how to change recipe/technology costs (used same as vanilla roboports) and forget, that i put it in here :)
now im little bit smarter (sort of) so i updated to 0.0.2 :)
- reduced science cost to 30x red+green and 30 red+green+blue for MK2 (still dont know how to extend vanilla tech to unlock modded items ... and its 1:15 AM ....
- also removed red/blue chips from recipe (now requires just vanilla roboport)