OreOreOre Squaaaare


Square Ores OMG . v0.1.1 - richness slider has no effect v0.1.2 - richness slider now has effect v0.1.3 -Now u can active the amount of resources per tile if you want and set it with the amount you want, I put a maximum of 10k per tile

Content
4 months ago
2.0
167
Mining

i suggestion

4 months ago

great mod but can you maybe make another mod / config to this mod to also make the richness of each ore tile the same too

4 months ago

Hi and thanks! Let me see if I understood you, for example, that all the tiles in a patch have 1000?
If so, then yes, in fact in one of my tests of this mod exactly that happened to me

4 months ago

yes the point is to avoid having inconsistent feed of resources ( all the ore tiles run out at once), still your mod solves the problem of having left over bits of ore on the edges of the patch ,also iam not sure if thats simple or not why not make it work with a area select that counts the number of tiles along with their amounts and calculates the avg and redistributes the avg on all the tiles so 1 million iron patch gets distributed on 1000 tiles each having 1000 amount

4 months ago

It's not hard, in fact I already did it, anyway, I think it would be good to reduce the size of the patches since the richness doesn't affect anything with the new option activated. Anyway, I didn't calculate them as you suggested since my mod itself calculates the quantity, and depending on that, it deletes the vanilla patches and adds the new patches generated by my mod

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