another idea was to make the extension/recipe mod idea i had to simply add more package types and those packages would either be needed in crafting recipes, or would be converted into coin by the silo, the coins received would either be based upon what packages were sent and how many (or additionally, bonuses for your level)---then those coins are consumed by other crafting recipes.
Or say there's several different coin types, and the cheapest coin is one that can be directly made in an assembler from packages: those coins must then be spent to craft science packs.
A second tier coin being made either by science packs + other resources, or fluids, or requiring satellite launches
A third tier coin received based upon the level of shipping you've gained (you gain X*n coins of this type where X = your level, and n is some multiplier. this means you get very few early on, but many more later on)... these coins would be required for some of the blue-circuit level items, and almost anything that requires bob's purple circuits.
and a fourth type of coin minted from all the previous tiers combined, perhaps. idk
If there is no way to hook into what level the player is at and base the rocket result on that, i could set it up so each package is worth a single type of token, and you simply get more tokens per rocket launch because you are sending (and thus: receiving) more tokens per rocket as the shipping level increases