Hi Noxy,
I was using this mod for a multiplayer game, and suddenly I've found someone removing cliffs with the shallow waterfill instead of using cliff explosives. This happen because 1 shallow waterfill + 1 landfill costs way less than 1 cliff explosive to craft. This dirty trick lets the ground full of little landfill tiles where the cliffs previously existed. I believe this is clearly not the intention of the waterfill mod.
To remedy the issue, I would like to suggest to block the usage of waterfills on any tiles close to a cliff. Alternatively, if that is not possible, balancing the recipe cost would make the cliff explosives cheaper to produce than the waterfill, and keep the waterfill more in-line with the cliff explosive cost.
easy => shallow waterfill: 10 explosives + 1 empty barrel + 1 grenade
normal => shallow waterfill: 20 explosives + 1 empty barrel + 1 grenade
hard => shallow waterfill: 40 explosives + 1 empty barrel + 1 grenade
All modes:
deep waterfill: 50 shallow waterfills
Ideally, it would be very nice to allow players to configure the amount of each of these 3 ingredients in mod settings.
I know the difficulty settings adds circuit boards as requirement, but I would rather use research to unlock deep waterfills a bit later and let shallow waterfills available in an early game research.