New Gear Girl Character - HR graphics(fork)


This is a graphics only mod. Adds HR graphics to the 'New Gear Girl Character' mod.

Tweaks
10 months ago
2.0
2.91K

g dependency.

2 months ago
(updated 2 months ago)

can you remove the gear-girl dependency. it does nothing. you mod only contains graphics. that gear-girl never access. as all its graphics are hardcoded with
__gear-girl__/graphics

a port of NewGirlCharacter has been released. and if you remove the dependency on gear-girl then i can have that mod actually load your graphics. you dont need to change the dependeny to anything as that mod will load your mod and use the graphics.

the code for the port will be

local HR_IMGPATH = "__NewGirlCharacterHR-fork__/graphics/HR/"

if not mods["NewGirlCharacterHR-fork"] then
    for _, level in pairs(charactergeargirl_animations) do
        for _, layer in pairs(level) do
            if type(layer) == "table" and layer.hr_version then
                layer.hr_version = nil
            end
        end
    end
end

this will effectivly use your grapics over its own by actually calling the graphics stored in this mod. i dont want to have to do a re-release just to use a mod that already exists and isnt actually doing anything right now.

2 months ago

can you remove the gear-girl dependency. it does nothing. you mod only contains graphics. that gear-girl never access. as all its graphics are hardcoded with
__gear-girl__/graphics

a port of NewGirlCharacter has been released. and if you remove the dependency on gear-girl then i can have that mod actually load your graphics. you dont need to change the dependeny to anything as that mod will load your mod and use the graphics.

the code for the port will be
```
local HR_IMGPATH = "NewGirlCharacterHR-fork/graphics/HR/"

if not mods["NewGirlCharacterHR-fork"] then
for , level in pairs(charactergeargirl_animations) do
for
, layer in pairs(level) do
if type(layer) == "table" and layer.hr_version then
layer.hr_version = nil
end
end
end
end
```
this will effectivly use your grapics over its own by actually calling the graphics stored in this mod. i dont want to have to do a re-release just to use a mod that already exists and isnt actually doing anything right now.

Im not the creator of the port im talking about. but i am working with that mod author so if you remove the dependency then i can get that mod updated to actually use your graphics.

2 months ago

can you remove the gear-girl dependency. it does nothing. you mod only contains graphics. that gear-girl never access. as all its graphics are hardcoded with
__gear-girl__/graphics

a port of NewGirlCharacter has been released. and if you remove the dependency on gear-girl then i can have that mod actually load your graphics. you dont need to change the dependeny to anything as that mod will load your mod and use the graphics.

the code for the port will be
```
local HR_IMGPATH = "NewGirlCharacterHR-fork/graphics/HR/"

if not mods["NewGirlCharacterHR-fork"] then
for , level in pairs(charactergeargirl_animations) do
for
, layer in pairs(level) do
if type(layer) == "table" and layer.hr_version then
layer.hr_version = nil
end
end
end
end
```
this will effectivly use your grapics over its own by actually calling the graphics stored in this mod. i dont want to have to do a re-release just to use a mod that already exists and isnt actually doing anything right now.

Im not the creator of the port im talking about. but i am working with that mod author so if you remove the dependency then i can get that mod updated to actually use your graphics.

Ok, im remove this dependency in this weekends

2 months ago

thank you.

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