At least I couldn't find one in API documentation. Implementing 'predictable' random number sequence in Lua won't be too difficult, though. There are some lightweight yet effective algorithms I know of, e.g. Xorshift algorithm (https://en.wikipedia.org/wiki/Xorshift). Fully-equipped Mersenne Twister is popular, but has too heavy state vector, which takes time and bandwidth to synchronize among systems. Problem would be that running the algorithm in Lua could be much slower than C++ implementation.
Simply running 'math.randomseed(game.tick)' might work, as long as all the clients and the server are running on the same OS. If Windows and Linux clients connect, there will be no guarantee the same seed yields the same random sequence.