MSP - 30 new Science Packs


--DISCLAIMER: I did not create this mod I just increased the factorio version and added a fix mod-- Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled or have their output levels tweaked. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.

2 years ago
1.1
3.60K

g Science Pack 1

3 years ago

I play with Angels. I Want to make Science pack 1 and i need Iron and Copper Ore. For this i need to extract the ores out of Stiratit and saphritit. To explore this tech i need Science Pack 1 :D
It is no possible to reach this. Sorry, my English is not perfect ;-)

3 years ago

I am aware of this issue and working on a fix, thanks for your feedback

3 years ago

You can, however, disable the first science pack by decreasing it's recipe yield to 0 in the mod settings for the time being.

3 years ago

I personally go into the mod files and search for the Science 1 recipe and then i change it to the (forgot the names) Crushed light blue ore and Crushed dark blue ore...
Hard part is to find the correct names of the ores in the files of Angels mod...

2 years ago

Thanks a lot for youre Work :)

2 years ago

Hi guys.

I created fix for this problem - you can see here: https://github.com/ByteSquire/factorio-mods/pull/1/files#diff-2ae05862ea604ea6d126247185dfbc29991c034b637a2914fd38eb13941a5b03R195-R223
Is not yet merged. Lets hope mod owner will see it and merge it so it will be included in new version of mod.

2 years ago

ok - new version is ready. Please update to v 0.1.23 and see if works.

Thanks for this bug report guys. If you will spot any more problems then dont hesitate to create new thread.

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