Meltdown

by trold

With great energy comes great responsibility. If nuclear reactors reach 1000 degrees, they start taking damage and spew fire. If an active reactor is removed or destroyed, it will cause a nuclear explosion and create massive pollution.

6 years ago
0.15
13

i Time before fire starts

6 years ago

Hi there,

just found this mod and gave it a chance. Seems like my reactor setup isn't optimized, I constantly have at least one reactor reach 1000° and start a fire immediatly ;) Guess I gotta work it over again. Anyway, I'd wish for an option to add a threshold time before a fire starts. Like, the reactor needs to run at 1000° for 120sec and then starts triggering a fire. And since your mod is pretty customizable in the current version, an option to set your own preferred time would also be very much appreciated.

Greetings

5 years ago
(updated 5 years ago)

an alternative suggestion:

reactor damage in 2 stages, containment damage & containment breach.

containment damage - dynamic dps caused to reactor based on temperature above threshold (eg. starting at 1 dps at (max_heat - 50) and full dps at max_heat).
breach damage - if reactor is below hp threshold and still above heat threshold, start fires.

-- this could also fix a bug where some reactors don't appear to ever reach 1000C, instead being stuck on 999C in some configurations

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