I don't know lua and i solved the problem by editing one of the function:
script.on_init(function()
game.create_force("iddqd2017")
game.merge_forces("dyzilla", "iddqd2017")
game.create_force("dyzilla")
game.merge_forces("iddqd2017", "dyzilla")
Dyzilla.Startup()
end)
After scenario was converted to map i placed original mod back.