Lumberyard

by nobake

Chop down trees within area

10 months ago
1.1 - 2.0
867

i Tweaks + QoL ideas

10 months ago
  1. Starter Lumberyard should be named "Burner Lumberyard" and electric lumberyard just "Lumberyard"

  2. Burner Lumberyard should be unlocked from the start

  3. Burner Lumberyard should produce a small amount of pollution (like 1-5/m)

  4. All Lumberyards should display the radius that they affect

  5. The mod needs a larger resolution icon for the tech nodes and mod thumbnail,
    even if it's just an up-scaled version of the small one that would work

10 months ago
  1. Likely not going to change. I suppose there is some logic to "Burner Lumberyard' since burners are usually named as such, so I could alter the locale file to reflect that. Just doesn't seem all that important.

  2. I actually wanted it to unlock via trigger on mining trees but couldn't get it to work. I think because there's not just "Tree" but a whole bunch of different trees. The current research is quite cheap and I don't want to drop it, but I could add an option to unlock it at start.

  3. I didn't look at pollution values at all. Or energy consumption, not that you mentioned it. Worth investigating at least.

  4. 100% agreed here. Not sure how to do this, but I admittedly haven't tried very hard.

  5. Why? Genuine question here. Is it causing some issue that I didn't notice? Or does it just look bad? I'm so incredibly insensitive to graphical things (resolution or framerate) that I would never notice.
    Anyway, I can probably figure out how to upscale them with imagemagick or something, but I can't promise it will look any different.

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