Logistic Request Hinter

by Delzur

Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding

Utilities
3 years ago
0.16 - 1.1
1.45K

i [Implemented] Request for the "Hinter" window to be hidden on command

4 years ago

Hello, and thanks for a useful mod.

I really like this mod. I use it when I scurry off to my mall to refill. I wait until all my logistic requests are fulfilled, and then go back to work. And your mod makes it clear when my logistic requests cannot be fulfilled.

One issue I have though is when I'm working in a area that has a logistic network, but that network can never fulfill my logistic requests. This is particularly jarring when I'm working on large builds, and get a pretty large queue of depleted items. This means a non-trivial amount of my screen is tied up showing a listing of all the items that have logistic refills pending. Refills that will never be fulfilled in this network.

What would be great would be the ability to turn off the "Hinter" in such situations. Your mod is already smart enough to recognize that, when in an area with no logistic network, it should hide the "Hinter." The addition of a keybind to manually disable the "Hinter" would be particularly good, but one (seemingly) simple way to do this would be for your mod to recognize that logistic requests have been turned off via the "Toggle personal logistic requests" button. That way, if I want to hide the "Hinter," I could just use the in-game option.

Just a suggestion.

Again, thanks for a useful mod.

P^2

4 years ago

Hi there,

Thank you for the feedback!
I'll look into the shortcut, I've no idea how these work or if it's even possible in factorio mods... If it is, it's probably easy though.
And worst case scenario, you already provided a workaround!

4 years ago

Seems it should be alright: https://wiki.factorio.com/Tutorial:Script_interfaces#Custom_input

Any idea of a good key combo? I haven't played for more than a year so I'm not familiar anymore with existing keys :)

4 years ago

Hmmh. I did a quick perusal, and the 'k' key doesn't to be used for anything. I haven't done any modding that involves keyboard input, but it seems that it's straightforward to provide the user with the ability to bind keys (easy for me to say).

Thanks for the response.

4 years ago

Thank you for the input. I guess that H for hinter would have been nice but there are a lot of mods out there and I only play vanilla so it's hard to know if it's ok.

Do you know of a mod that does rebinding on user request in-game? Since this must be declared as a prototype, it doesn't do bindings at runtime so I think it's not possible to offer that possibility to the user.

Side note regarding the hiding. What would be the best behavior: switch off/on on keypress, or temporarily switch off until you re-enter a logistic zone?

4 years ago

Hey, thank you again for the suggestion, it is now implemented in version 1.2.0.
Shortcut is SHIFT + K, configurable in the menu, I chose the permanent toggle way.
UI will also auto hide when personal request are off, as suggested!

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