Kruise Kontrol

by Klonan

Hit Kruise Kontrol and let it take care of your problems.

Utilities
3 years ago
1.1
1.89K

i Construction-robot equivalent mode

3 years ago

Currently Upgrade/Revive/Deconstruct are seperate modes. But most of the time I'd prefer them to be one mode (like a real construction bot). I'm not sure if this would be "too overpowered" or if you have other reasons against it. Given that there's only one hotkey it would probably be difficult to keep both seperate and merged modes.

3 years ago

You mean like, you want it to do all the jobs in the area, whether that is building ghosts, deconstructing, or repairing?

3 years ago

or upgrading. Yes.

But, and this is a big "but"... the longer I play the clearer it becomes that there are definetly situations where I also want them seperate. Mostly to deconstruct stuff while planning, so there's ghosts around that I don't want to be built (yet). So if it can't be done optional (mod setting, shortcut, second hotkey) I'd have to vote for the current seperation in the end. Doh, game design is difficult :D.

3 years ago

Now that I've reached midgame and have real construction bots my perspective changed a bit again. When I want "do everything" I use (personal) conbots, and when I need to do deconstruct something without building ghosts I use Kruise Kontrol. So both usecases exist happily next to each other :). It's really a great mod.

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