For some reason whenever I enable IR3 Assets in Mod List the reskinned Assemblers (1 to 3) lose a lot of recipes. For example even basic Green Circuits are lost and are available to be crafted only in EM Plant from Fulgora. Any idea why?
Ok, so I narrowed it down a bit. IR3 Assets (1-4) does nothing obviously. There is some issues in recipes in this mod.
Maybe something with:
crafting_categories = { "crafting", "basic-crafting", "advanced-crafting" },
In https://wiki.factorio.com/Data.raw#recipe-category there are way more categories including electronics, which assemblers should have?