Hazard Lights Auto Ligths


Extends Hazard Lights to add lights to any player buildable building that is big enough

Tweaks
3 years ago
0.17 - 0.18
8

b Crash after changing mod settings

2 years ago

With a map loaded I changed mod settings.

The mod Hazard Lights Auto Ligths caused a non-recoverable error.

Error while running event Hazard-Lights-Auto-Lights::on_runtime_mod_setting_changed (ID 59)
Error when running interface function Hazard-Lights.RemoveEntities: Hazard-Lights/control.lua:156: attempt to index field '?' (a nil value)
stack traceback:
Hazard-Lights/control.lua:156: in function <Hazard-Lights/control.lua:147>
stack traceback:
Hazard-Lights-Auto-Lights/control.lua:20: in function 'OnLoad'
Hazard-Lights-Auto-Lights/control.lua:47: in function <Hazard-Lights-Auto-Lights/control.lua:45>
stack traceback:
[C]: in function 'call'
Hazard-Lights-Auto-Lights/control.lua:20: in function 'OnLoad'
Hazard-Lights-Auto-Lights/control.lua:47: in function <Hazard-Lights-Auto-Lights/control.lua:45>
version=0.17.79, modver 0.0.2

Thanks!

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