Hazard Lights Auto Ligths


Extends Hazard Lights to add lights to any player buildable building that is big enough

Tweaks
4 years ago
0.17 - 0.18
8

b [Fixed] Loading bug

4 years ago

Just see that happen with a new save or with an existing one:

Error while running event Hazard-Lights-Auto-Lights::on_init()
Error when running interface function Hazard-Lights.AddEntities: Hazard-Lights/control.lua:31: table index is nil
stack traceback:
Hazard-Lights/control.lua:31: in function 'MakeGraphics'
Hazard-Lights/control.lua:74: in function 'RedoRendering'
Hazard-Lights/control.lua:84: in function <Hazard-Lights/control.lua:80>
stack traceback:
Hazard-Lights-Auto-Lights/control.lua:36: in function <Hazard-Lights-Auto-Lights/control.lua:8>
stack traceback:
[C]: in function 'call'
Hazard-Lights-Auto-Lights/control.lua:36: in function <Hazard-Lights-Auto-Lights/control.lua:8>

4 years ago

Latest update should fix the issue
thank you for the report

i am going to bed

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