GhostPlacerExpress

by unhott

Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.

Utilities
3 years ago
0.16 - 1.1
7.51K

b Multiplayer desync - Issue located

4 years ago

Please fix this
https://forums.factorio.com/viewtopic.php?f=49&t=79184&p=471234#p471234

There is also GhostPlacerExpress 0.1.6 issue

        if items_removed == 1 then 
            _, revived_entity, __ = player_selected.revive{raise_revive = true}
            if revived_entity == nil then

revived_entity variable is not local

4 years ago

Thanks, I'll try and get a fix posted today.

4 years ago

Should be fixed as of 0.1.7
Please let me know if this resolves the issue.

4 years ago

As soon as we can play again with my friend I'll keep you updated. Should existing saves work, what do you think?

4 years ago

Yeah, this mod is pretty lightweight and doesn't do anything crazy that should require migrations, etc.

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