GhostPlacerExpress

by unhott

Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.

Utilities
3 years ago
0.16 - 1.1
7.53K

b Crash Bug

4 years ago
(updated 4 years ago)
4 years ago

again, seems to work most of the time, but then shits out

https://i.imgur.com/GvZIH5L.png

4 years ago

I will just make a Bank of the images i get, here ya go https://imgur.com/JO2xRAL

4 years ago

This happens, when ghost placer becomes active (items gone out), but then you get items delivered while placing ghost-items.

The mod There is my ghost caused a non-recoverable error.
Please report this error to the mod author.

Error while running event there-is-my-ghost::on_built_entity (ID 6)
there-is-my-ghost/events.lua:75: attempt to index field 'item' (a nil value)
stack traceback:
there-is-my-ghost/events.lua:75: in function <there-is-my-ghost/events.lua:49>
stack traceback:
GhostPlacerExpress/control.lua:87: in function <GhostPlacerExpress/control.lua:53>
stack traceback:
[C]: in function 'raise_event'
GhostPlacerExpress/control.lua:87: in function <GhostPlacerExpress/control.lua:53>

4 years ago

I'm not really sure what the situations were that caused this error, but I think that this is a combination of two things. The "There is my ghost" mod does not sanitize inputs and my mod was trying to generate a vanilla event slightly out of order. I changed the event so it shouldn't contain references to item stacks that were consumed.

Hopefully the update fixes this.

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