i'm still pretty confident this is related somehow to bob's inserter-overhaul option in startup settings but i don't understand WHY exactly it's occuring even after tellling GPE to load after those mods when some inserters are corrected by this but others aren't...
I found something in bob's logistic's control.lua file that may be related to it, but not sure...
Beginning line 367 of bob's logistics's control.lua file
it even changes the inner_name /internal name-string of ghost entities specifically for the red and blue inserters (the ones that aren't working).
I think this is likely due to the fact that the inserter overhaul also renames the items, so this "trick" may be required to make it possible for bots to place the inserters.
Ummm, may still need to include the author of bob's logistics in on this to figure out of the change needs to occur on his end or GPE's.