The description recommends sticking to various UPS counts to ensure that belt item movement is "accurate", but, what are the consequences of the item movement being a bit inaccurate? I wouldn't mind if some belts ended up ±2% speed from what they should be, but, it would be frustrating if things break in larger ways.
For context, I'm hoping to run the game at 90UPS flat, since my monitor is 180hz, it seems like a very modest step up for the best improvement. Running the game at 96UPS instead for accuracy might not necessarily degrade the looks, but it certainly doesn't help, and makes all the recipe ratios uglier :(