Global Tick Time Scale

by Zanthra

Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.

25 days ago
0.15 - 2.0
5.17K

b Car unable to reverse.

a month ago
(updated a month ago)

Howdy!

It seems that the car wont be able to reverse when the target is 240fps or higher and the car goes way faster than it should when going forward. In 160fps it works though. Is it possible to make it work in 240fps? Its not really a big deal, but i was just wondering.

The car is faster than normal on higher fps, could it be somehow made so its in normal speed too?

a month ago

The tick to tick speed changes are a complex combination of energy output of the engine, vehicle weight, wind resistance, rolling resistance, friction of the surface you are on, and some other factors.

Unfortunately there is some not modifiable speed below which vehicles just come to a complete stop instantly, at higher UPS, that value becomes a relatively higher speed, and thus at a certain point the vehicle cannot gain enough speed to be greater than this minimum speed in one tick, and won't go anywhere, like the car in reverse at 240.

I try not to do too much manual tweaking of values, but if I have some time I will go over the variables for vehicle speeds and see what can be done.

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