Global Tick Time Scale

by Zanthra

Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.

1 year, 11 months ago
0.15 - 1.1
4.10K

g Incompatibility with Building Time

7 months ago

Seems that building time is not affected by UPS increasing and keep to tick in my case 60 instead of 120, thus resulting HP of a building is halfed.

Wrote same issue to an author of a Building Time: https://mods.factorio.com/mod/Building_Time/discussion/65084b4cc5f5644a4b5ffb7d

Still, I'm not sure you or Klonan can fix this.

7 months ago

It looks like building time uses hidden turrets with 1 tick cooldowns. GTTS will increase the cooldowns to 2, but the calculation for the build duration is expecting the cooldown to be 1.

modifier defined at Line 79 in script/building_time.lua would need to be multiplied by the actual cooldown of the turret, rather than assuming the cooldown of the turret to be 1, as it would be if GTTS did not change it.
https://github.com/Klonan/Building_Time/blob/874567a52b11154910952accf0ccbc37b45273d8/script/building_time.lua#L79

7 months ago

Thank you, I will resend it to corresponding issues to Klonan and maxikaaz

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