The Ruins Mod - Fortress Ruins deprecated


23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This ruin pack is designed to challenge the player. This mod detects K2 ruins and Red Dwarf ruins and will generate them if these packs are installed and FortressRuins is set under mod options/map as the default ruin set.

Content
2 years ago
1.1
3.42K
Environment

g Any way to capture enemy crates

1 year, 1 month ago

Hi! Nice mod. But, some fortresses have creates with unobtainable loot (not ammo, but science packs and other stuff). So, is there any way to get this loot? or just put up with bugged crates? Also, some crates can be oppened.

1 year, 1 month ago
(updated 1 year, 1 month ago)

I use a mod called Capture Entities(default control is ctrl+f when hovering over object) for some of the buggy crates, like in the flamethrower ruins those crates are meant to be openable but dev chose not to fix it or somethin. A lot of the locked crates are there to provide finite resources to the ruin to maintain itself for a long time.

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