And we have a different, and massively more efficient, infest thing. Tiberium now grows in fields from Nodes. These nods can also be mined for tib, and they themselves do replenish as well(The node gets half of the tib growth, the field gets the other half). The max growth radius for these fields is determined by the amount of ore in a 20 distance radius, divided by 1000, and then square rooted. For these purposes, only the first 25 mil tib counts.
So far, this is having an impact on UPS when it runs, looking into ways to reduce. The goods news is that memory usage is massively reduced, so load times will be much better.
Also, recipes have been juggled. Tib ore is now processed in the Oil Refinery. Bricks are made in assemblers. Bricks, and later Liquid Tib, are converted to the ores in chemical plants. The liquid tib direct recipes are unlocked with the last tib tech, Tiberium Control Network. 150 production science has been added to the cost of this tech.
That mining drill I showed eariler, the Tiberium Control Node, is also unlocked by that last tech, with a mining speed of 10/s (non final), an area of 200x200, and a power cost of 25MW as base. It can only min tib ore.